índigo Panamá https://revistas.up.ac.pa/index.php/indigo <p><strong>índigo Panamá,</strong> Scientific Journal Specialized in Design, Architecture, Art and Museum. It is a specialized scientific publication published semiannually by the Faculty of Architecture and Design of the San Miguelito Regional University Center, University of Panama. INDIGO Panama is no longer a journal focused on academic outreach and curricular outreach activities, but has grown to become a specialized and scientific journal in four areas.</p> <p>All articles in the journal will be peer-reviewed by expert reviewers, using a double-blind peer-review methodology; that is, the referees are unaware of the authors of the manuscript, and the authors have no access to the referees' identities.</p> <p>The referees will be recognized specialists in the various areas of knowledge covered by the journal and will be appointed by the Editor/Editorial Board, ensuring the inclusion of internationally recognized referees.</p> es-ES gilma.romero@up.ac.pa (Gilma E. Romero Q.) hillaryisanchezv02@gmail.com (Hillary Iveth Sánchez Valdés) Fri, 01 Aug 2025 00:35:17 +0000 OJS 3.3.0.11 http://blogs.law.harvard.edu/tech/rss 60 Editorial https://revistas.up.ac.pa/index.php/indigo/article/view/7867 Jackeline Ivonne Juárez Copyright (c) 2025 https://revistas.up.ac.pa/index.php/indigo/article/view/7867 Fri, 01 Aug 2025 00:00:00 +0000 Motion orchestration (animated design) https://revistas.up.ac.pa/index.php/indigo/article/view/PDF <p><span style="font-weight: 400;">Motion orchestration is a series of techniques that have the purpose of connecting the artistic expression of the animator with the emotional perception of the observer, in a quantized and coherent way, with the objective of connecting with the basic process necessary to observe or interact with the properties susceptible to an object. Turning animation into a living language through moving images based on the interaction of all the elements of the scene; in an analogous way as the instruments do and interact in a symphony orchestra. The basic difference is raised between traditional animation (where the emotion of the character is achieved through the facial and body expression of the illustrated character), while in the orchestration of movement the utility can be found in different motifs, such as in animation abstract, in motion graphics, in logo animation, and in other facets of animation in which the traditional character does not exist. Giving equal preponderance to both abstract elements such as the camera and the post-production effects that become elements of expression and movement. For this, it is very important to identify the background, where the animation originates, from when the tools and applications for this variety of animated processes are transformed and created. There is very little material that illustrates these processes, making it difficult to find sequential methods and procedures to give continuity and relevance to the topic. Therefore, it is worth presenting the information resulting from the author's experience of more than 25 years as a professional animator, collecting, analysing, selecting, debugging and describing animation work like that of other professional animators. The three main parts of the movement orchestration technique will be briefly described in this writing. Achieving this interesting animation results in different ways, which involves the knowledge of the movement of objects and the nature that we impart to them through inertia, rhythm, and the mechanics of the pendulum. The camera in particular stops being a passive element and becomes an active element of the animation; it is another object to be animated with the same expression and dedication with which any other object in the scene is animated.</span></p> Luis Medrano Copyright (c) 2025 índigo Panamá http://creativecommons.org/licenses/by-nc-sa/4.0 https://revistas.up.ac.pa/index.php/indigo/article/view/PDF Fri, 01 Aug 2025 00:00:00 +0000 Flexibilization of the measurements table in clothing design for girls with obesity https://revistas.up.ac.pa/index.php/indigo/article/view/7323 <p><span style="font-weight: 400;">Obesity has been diagnosed as a global disease. However, it is clear that even when obesity or overweight is being treated, these affected individuals must get dressed. Research on the subject points to the limited selection in conventional department stores, where standard designs predominate, even though there are stores for large and plus sizes. For this reason, this research was conducted in Panama. Motivated by the analysis of clothing problems affecting obese girls, a situation they face with their parents when purchasing a dress appropriate for their body type and age, the study presents general information and concepts on the topic of obesity, highlighting the actions that local and international organizations have implemented in this regard. The research is based on a qualitative, descriptive, and applied design methodology. Data were collected randomly from girls and their parents at the Buen Pastor Oasis de Paz School, located in Juan Díaz, Panama City. The data collection, subsequent analysis, and information obtained are presented. The findings and the situation in both settings regarding the clothing and/or apparel issue are presented. The authors' observations suggest making the table more flexible and presenting it with appropriate measures to address this situation and modify the standard tables or measurement system used in Panama.</span></p> Gabriela Escamilla, Gilma Romero Copyright (c) 2025 índigo Panamá https://revistas.up.ac.pa/index.php/indigo/article/view/7323 Fri, 01 Aug 2025 00:00:00 +0000 ¿And where does the tilde go? game to learn in a fun way https://revistas.up.ac.pa/index.php/indigo/article/view/7376 <p>This document contains information on the design, creation, development, and evaluation process of an educational board game called: <strong>¿And Where Does the Accent Go?</strong>, a creative game for learning the use of accentuations in a fun way. The game was presented in the Design Methods course MRG 703 and evaluated as part of the Design Evaluation course MRG 707 assignments. These courses were Option V as alternatives for graduation in the Graphic Design program at the Faculty of Architecture and Design, San Miguelito Regional University Center, University of Panama. The process and methodology for the creation and subsequent evaluation and validation of the design by students are presented. This game was conducted through a focus group with fellow graphic design students who also attend the course. The game was validated through a rubric and surveys conducted with external audiences, achieving acceptance among those surveyed.</p> Yirilayka Ríos Copyright (c) 2025 índigo Panamá https://revistas.up.ac.pa/index.php/indigo/article/view/7376 Fri, 01 Aug 2025 00:00:00 +0000 The use of gamification in higher education, Regional University Center of San Miguelito https://revistas.up.ac.pa/index.php/indigo/article/view/7350 <p><span style="font-weight: 400;">New educational scenarios have emerged for teachers, requiring them to update their teaching techniques and methodologies, implement new strategies, and employ resources and tools that increase student motivation. Among these methodologies is a learning technique called gamification, which uses game mechanics in the educational field to motivate, improve academic skills, reward, and internalize knowledge in a fun way. This study aims to measure the use of this technique at higher education levels and establish knowledge and, possibly, the level of this methodology used by professors working at the San Miguelito Regional University Center of the University of Panama. The objective is to implement gamified environments in the classroom, creating interactive and motivating environments in the educational environment, fostering this new teaching method and technique. The tool used in this research was a questionnaire sent digitally in the second semester of 2021, using the gamification tool Quizz, to 15 professors from various faculties who teach at this regional center. This study showed that most of the teachers surveyed were already familiar with gamification; however, they were unaware of its use and the application of this methodology in their classes to increase student interest and motivation.</span></p> Odessa Aranda Copyright (c) 2025 índigo Panamá https://revistas.up.ac.pa/index.php/indigo/article/view/7350 Fri, 01 Aug 2025 00:00:00 +0000 Kolb's learning styles theory and the synergic theory or concentrated effort and their application in the bachelor's degree in buildings https://revistas.up.ac.pa/index.php/indigo/article/view/7353 <p><span style="font-weight: 400;">Kolb's learning styles theory and the synergistic theory or concentrated effort theory involve perceptual and active reactions in individuals, in addition to everything related to the synergistic, interrelated process, which entails intensity, breadth, and depth in professional </span><span style="font-weight: 400;">and academic performance. This is achieved through student learning and is applied continuously and permanently in the Field Topography, Architectural Design Workshop, and Construction Workshop courses of the Bachelor's Degree in Buildings at the Faculty of Architecture and Design of the San Miguelito Regional University Center of the University of Panama. These techniques respond to group learning methods and the principle of scaling, which involves progression and transformation, analyzed from a psychosocial perspective. For this study, classroom observations, data collection, and analysis were carried out, which are necessary to specifically present the methods used, also known as fieldwork, in road construction or the construction of structures or buildings</span><strong>.</strong></p> Olivero Copyright (c) 2025 índigo Panamá https://revistas.up.ac.pa/index.php/indigo/article/view/7353 Fri, 01 Aug 2025 00:00:00 +0000 Bernd Lobach methodology in the creative design process https://revistas.up.ac.pa/index.php/indigo/article/view/7354 <p><span style="font-weight: 400;">In graphic design, there are different processes or methods for creating creative designs. Various authors have proposed specific patterns based on research processes and methods. A graphic designer is not far removed from applying these processes or methods in research, since, like any role in creating graphic solutions, various elements and characteristics of the investigative and creative process must be taken into account. This is important, and in the Methods of Exploration </span><span style="font-weight: 400;">in Design course MRG 703, students are introduced to the importance of research and the development of creativity. In this particular case, the creative problem-solving process in art and design proposed by Bernd Lobach is presented. This method is presented in four phases: the first phase analyzes and identifies the problem and its connection to the environment. In the second, possible solutions to the problem are studied and proposed: trial, error, and solution. In the third phase, the solutions to the problem are analyzed and evaluated, and in the fourth and final phase, the final solution is developed.</span></p> Jackeline Ivonne Juárez Copyright (c) 2025 índigo Panamá https://revistas.up.ac.pa/index.php/indigo/article/view/7354 Fri, 01 Aug 2025 00:00:00 +0000 Illustrated catalog design for the promotion of the Punta Culebra Nature Center in la Calzada de Amador https://revistas.up.ac.pa/index.php/indigo/article/view/7356 <p><span style="font-weight: 400;">A graphic proposal is presented for the design of an informative and illustrated catalog for the tourist and ecological area of ??Panama, which serves as didactic material that illustrates the marine species of the Punta Culebra Nature Center in the Amador Causeway, of the Smithsonian Tropical Research Institute. in Panama City. It is planned </span><span style="font-weight: 400;">to illustrate through photographs of the marine ecological resources of the area, with the objective of creating curiosity and attracting tourists to the area. The document will serve as a means of promotion and will be marketed at a low cost for access by children, young people and adults who attend this natural center. This research project was born with the objective of fulfilling the assignment of the Exploration Methods in Design course code: MRG 703, of the Graphic Design career of the Faculty of Architecture of the University of Panama.</span></p> Argelis Campos Copyright (c) 2025 índigo Panamá https://revistas.up.ac.pa/index.php/indigo/article/view/7356 Fri, 01 Aug 2025 00:00:00 +0000 Social service project https://revistas.up.ac.pa/index.php/indigo/article/view/7357 <p><span style="font-weight: 400;">Based on the need and problems presented to CRUSAM by Messrs. Nilvia Rojas and Livingston Caru, community leaders. The Social Service project is presented: Planning and Design of a Multipurpose Building in the community of Cerro Cocobolo in the district of Arnulfo Arias in the district of San Miguelito in the province of Panama. Composed of digital and printed plans as a result of teamwork made up of students from the Bachelor of Buildings of the Faculty of Architecture and Design of the Regional University Center of San Miguelito of the University of Panama. This is an efficient strategy that seeks to provide a solution to communities of vulnerability and multidimensional poverty, and where the University of Panama actively participates in the communities, as part of its social function in the community. To prepare it, it was based on the Bruce Archer methodology, Systematic Method for Designers.</span></p> Maythe Casas Copyright (c) 2025 índigo Panamá https://revistas.up.ac.pa/index.php/indigo/article/view/7357 Fri, 01 Aug 2025 00:00:00 +0000