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Submitted January 10, 2025
Published 2025-01-16

Artículos

Vol. 9 No. 1 (2025): Revista Científica Orbis Cognita

Literature review on gamification as a tool in higher education


DOI https://doi.org/10.48204/j.orbis.v9n1.a6725

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References
DOI: 10.48204/j.orbis.v9n1.a6725

Published: 2025-01-16

How to Cite

Carrasco , R., & Gómez H., J. A. (2025). Literature review on gamification as a tool in higher education . Revista Científica Orbis Cógnita, 9(1), 185–207. https://doi.org/10.48204/j.orbis.v9n1.a6725

Abstract

The main purpose of this study was to analyze bibliographic information on the use of gamification as a tool in higher education, in a time series from 2014-2024, for its innovative nature in the educational process. The most relevant aspects of the information are highlighted, which will serve to motivate in the learner the application of new participatory, active and collaborative learning environments, such as gamification, which result in the acquisition of learning in the three competency levels: knowing, knowing how to do, knowing how to be and being. Some gamification techniques that can be applied in the different areas of knowledge are presented and the importance of each one in the competency areas is highlighted.

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